light_source { <+3,-4,-5,> * -1024, 1 parallel point_at z } object { Povray_Logo pigment { planar color_map { [0.0, color srgb <2/2,1/2,1/2,>] [0.5, color...
} #declare Arm = merge { sphere { <0, 0, 0>, 0.1 translate <0, 0.5, 0> } cylinder { <0, 0.5, 0>, <0, 0.1, 0>, 0.1 } sphere { <0, 0.1, 0>, 0.1 } } #declare...