LenOfFaceArray, #for(VertexIndexInFace, 0, LenOfFaceArray-1) #local VertexIndexInPolytope = FaceArray[VertexIndexInFace] - 1; VertexPoints[VertexIndexInPolytope]*Factor...
VertexPoints[VertexIndex]*Factor, Rad #if(VertexRankParities[VertexIndex]) pigment{color rgbt DarkVertexColor} #else pigment{color rgbt LightVertexColor}...
VertexPoints[VertexIndex]*Factor, Rad #if(VertexRankParities[VertexIndex]) pigment{color rgbt DarkVertexColor} #else pigment{color rgbt LightVertexColor}...