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Appendix%3AUnicode%2FGeometric_Shapes - Dictious

8 Results found for " Appendix:Unicode/Geometric_Shapes"

Appendix:Unicode/Geometric Shapes

This page lists the characters in the <span class="searchmatch">Geometric</span> <span class="searchmatch">Shapes</span> block of the <span class="searchmatch">Unicode</span> standard (version 16.0), which covers 96 code points from U+25A0 to U+25FF...


Appendix:Unicode/Geometric Shapes Extended

This page lists the characters in the <span class="searchmatch">Geometric</span> <span class="searchmatch">Shapes</span> Extended block of the <span class="searchmatch">Unicode</span> standard (version 16.0), which covers 128 code points from U+1F780...


Appendix:Unicode

individual <span class="searchmatch">Unicode</span> code blocks. The blocks listed here reflect version 16.0 of the <span class="searchmatch">Unicode</span> Standard. For technical reasons, some <span class="searchmatch">Unicode</span> “codepoints”...


Appendix:Unicode/Miscellaneous Symbols

This page lists the characters in the Miscellaneous Symbols block of the <span class="searchmatch">Unicode</span> standard (version 16.0), which covers 256 code points from U+2600 to U+26FF...


Appendix:Unicode/Alchemical Symbols

This page lists the characters in the Alchemical Symbols block of the <span class="searchmatch">Unicode</span> standard (version 16.0), which covers 128 code points from U+1F700 to U+1F77F...


Appendix:Unicode/Block Elements

This page lists the characters in the Block Elements block of the <span class="searchmatch">Unicode</span> standard (version 16.0), which covers 32 code points from U+2580 to U+259F,...


Appendix:Unicode/Supplemental Arrows-C

This page lists the characters in the Supplemental Arrows-C block of the <span class="searchmatch">Unicode</span> standard (version 16.0), which covers 256 code points from U+1F800 to U+1F8FF...


Appendix:Glossary of machine vision

generation of digital images—mostly from two-dimensional models (such as 2D <span class="searchmatch">geometric</span> models, text, and digital images) and by techniques specific to them....