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- 2018, Christoffer Carl Bodegård Gustaffson, "How Agency is Affected by Showing Prerequisites of Choices in Strategy Games: A Comparative Study", thesis submitted to the University of Skövde, page 2:
- Beyond just using this mixed system somewhere between an RTS and a TBS, GSG have a number of characteristics that are very prominent in their thematic and design.
- 2020, anonymous, quoted in Johannes Aschim, "Playing Hitler: The representation of Nazism in Hearts of Iron IV", thesis submitted to Inland Norway University, page 17:
- 4X games, and GSG games have a REALLY big problem with allowing racialized meme culture become normalized and thus acting like a like screen for turbo facists.
- 2021, Vera Lakmaker, "Aftr-Action Reports In Europa Universalis IV: How do AARs represent the past?", thesis submitted to Erasmus University Rotterdam, page 2:
- GSGs allow the gamer to consume history set by the developer and to compare it with their own historical experience and knowledge.
- 2022, Jen Ottander, "Fair Partitioning of Procedurally Generated Game Maps for Grand Strategy Games", thesis submitted to Umeå University, page 29:
- While the focus of this study is on grand strategy games the actual game being considered in the experiments is a generic game rather than a complete commercial GSG.
- 2022, Kajsa Buckard, "Hybrid Rendering in 3D Map-Based Grand Strategy Games", thesis submitted to the KTH Royal Institute of Technology, page 3:
- Therefore, this thesis has explored a possible improved rendering approach to enhance the graphical experience when playing GSG.