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- 2003 — "Parents' group coins new phrase for ultra-violent videogames", USA Today, 9 December 2003:
- The National Institute on Media and the Family, an independent, nonprofit group, said "killographic" scenes are featured in a number of video games within reach of children.
- 2003 — "Parents, These Toys Are No Fun", Miami Herald, 27 December 2003:
- The survey found children are playing these "killographic" games without their parents' knowledge - and for longer periods of time.
- 2004 — Mary Bissell, "Video-game sin tax could aid at-risk kids", The Free Lance-Star, 14 December 2004:
- "Life or Death Xtreme Beach Volleyball" is another "killographic" best seller, featuring bikini-clad athletes who "set, spike, and kill their way to the championship title."
- 2005 — "Are we game for anything?", Irish Times, 2 August 2005:
- But concerned clinicians are defined as moral maniacs, the fearful as fanatics, relevant research is relegated to the inconclusive category and parental protest subdued. The media moment passes. The "killographic" games continue. The industry returns to profit making. Society pays.
- 2005 — Chris Noon, "Good News For Probst's EA As Judge Blocks Game Law", Forbes, 23 December 2005:
- There's something of the chicken-and-egg debate about killographic video games. Do they produce real-world aggression, or are the games merely mirroring actual violence in our society?
- 2008 — Lawrence Kutner & Cheryl K. Olson, Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do, Simon & Schuster (2008), →ISBN, page 180:
- The ESRB rating system was not designed to "keep killographic games out of the hands of kids." It was designed to provide consumers with information about games so that they could make more-informed choices about whether to purchase or rent them.