gamedev

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English

Etymology

From game +‎ dev.

Noun

gamedev (countable and uncountable, plural gamedevs)

  1. (informal, uncountable) Game development.
    • 2007, SwanQuake: The User Manual, Liquid Press / i-DAT, →ISBN, page 116:
      My first real gamedev job … we were three guys … Now I work for a big company, doing AAA titles, but I feel bitter, yes there is some excitement, but then the teams are 100-150 people, you got not one platform but 4-5 (old-gen + next-gen), and one of it launch title. It’s a hell ride. (Chaos Engine, 2006)
    • 2010 October, Paul Grenfell, “Assembly 2010”, in Game Developer, volume 17, number 9, page 5, column 2:
      Assembly also hosts a gamedev competition which attracted 19 entries this year.
    • 2012, Juriy Bura with Paul Coates, Pro Android Web Game Apps: Using HTML5, CSS3, and JavaScript, Apress, →ISBN, pages xv–xvii and 162–163:
      Real gamedev is impossible without fair amount of math. [] This book covers many gamedev algorithms and optimizations, most of which are not limited to JavaScript. [] I encourage you to join and share your gamedev assets for free—the developer community will be most grateful. [] It doesn’t make much sense to write this class step by step, since the code doesn’t really have anything to do with gamedev-specific algorithms.
    • 2012, Christer Kaitila, The Game Jam Survival Guide: Build a Game in One Crazy Weekend and Survive to Tell the Tale!, Packt Publishing, →ISBN, page 89:
      Gamedev images from Twitter
    • 2017 May 20, Emily Mills, “Singer, video game enthusiast, young mechanic follow their dreams”, in News Journal, Mansfield, Oh., page 4A, columns 1–2:
      Kent, who started his own business called Om Games, plans to attend the Rochester Institute of Technology in New York in the fall to study game design and development with a business minor. Kent, a member of the Columbus-based Central Ohio Gamedev Group, hopes to continue the business through college but wants to focus on school.
    • 2018, Marie Meagan, Women in Gaming: 100 Professionals of Play, DK/Prima Games, →ISBN, pages 228 and 257:
      Rosman has continued to run monthly meetups since 2009 and says that’s how she became known as “Melbourne’s gamedev aunty.” [] “As for what the environment is like, our gamedev is about keeping things fun and professional; never uptight. []
    • 2020, Wlad Marhulets, 100 Game Design Tips & Tricks, Unfold Games, LLC, →ISBN, page 80:
      I believe it can provide you a lot of value, so all I ask from you is a few minutes of your time, so I can share with you why it can be beneficial to you and your gamedev journey. If you haven’t read it yet, you might enjoy GAMEDEV: 10 Steps to Making Your First Game Successful.
    • 2020 February 1, Mark Melnychuk, quoting Samantha Ramsay, “Digital dreams: Meet Regina’s independent video game developers”, in Regina Leader-Post, Regina, Sask., page B5, column 5:
      The gamedev community is really a small world of really cool people.
    • 2022 November, K.G. Orphanides, “Build a MicroPython handheld”, in The MagPi, number 123, page 50:
      Jump into hardware hacking and gamedev at the same time with a purpose-built handheld that uses MicroPython as its game development platform
  2. (informal, countable) A game developer.
    • 2012, Christer Kaitila, The Game Jam Survival Guide: Build a Game in One Crazy Weekend and Survive to Tell the Tale!, Packt Publishing, →ISBN, page 87:
      Gamedevs share code, war stories, screenshots, videos, and links to their games, and the conversation regarding tools, languages, and algorithms is very active.
    • 2017 June, Develop, number 183, pages 32–33:
      Come and be inspired by your peers’ game audio journeys both present and future, join the conversation, network with other gamedevs and party by the seaside. [] Descriptor: A tour of the most common pitfalls unprepared gamedevs encounter on dialogue projects for videogames.
    • 2018 March, Edge, number 316, page 73:
      Dreams’ creative range is astonishing, and it’s possible to make any style of game in minutes, whether it’s a marble run, a city sim, or a rhythm-action minigame within another game. Ettouney hopes this may encourage jaded gamedevs to experiment more: []