mana screw

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See also: manascrew and mana-screw

English

Alternative forms

Noun

mana screw (uncountable)

  1. (Magic: The Gathering) The condition of having an insufficient supply of (the correct color of) mana.
    • 1997 May 22, Johnny Ace, “Re: My mana screw proposal: a defense”, in rec.games.trading-cards.magic.strategy (Usenet):
      Because he knows how to design his deck to avoid mana screw (or the opposite and usually equally deadly mana glut).
    • 1999 August 9, Ben Kidwell, “Re: Stat:Randomness Theory ”, in rec.games.trading-cards.magic.strategy (Usenet):
      Also, I think that not enough shuffling in Magic tends to result in very poor hands, characterized by mana screw or mana flood.
    • 2002 February 15, John Hwang, “Re: Traumatize/Haunting Echoes (was Type 2 deck)”, in rec.games.trading-cards.magic.strategy (Usenet):
      This is why we occasionally experience "mana screw" (too little mana) and "mana flood" (too much mana), even though the mana sources are randomly distributed throughout the deck.
    • For more quotations using this term, see Citations:mana screw.

Antonyms

Hyponyms

Verb

mana screw (third-person singular simple present mana screws, present participle mana screwing, simple past and past participle mana screwed)

  1. (Magic: The Gathering) To affect with this condition.
    • 1997 November 11, Manuel Bevand, “GP Como (Italy) Report”, in rec.games.trading-cards.magic.strategy (Usenet):
      Game 1 and 2 I get horribly manascrewed. I never have more than 2 lands.
    • 1998 December, Chris Byler, “Re: A real try at Oath of Scholars”, in rec.games.trading-cards.magic.strategy (Usenet):
      Opponent, on the other hand, can't cast more than one spell a turn without manascrewing himself (less than that if you have multiple Breaches), and can never use the Oath or even dump his hand to prevent you from using it.
    • 2006, Michael J. Flores, Deckade: 10 Years of Decks, Thoughts, and Theory!, To Be Continued LLC (2006), →ISBN, page 8 (originally posted 13 October 1996 on Usenet):
      In game 2, I am again sort of manascrewed, as I am held to 3 lands, 2 Springs and a Mountain.