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From steam + -punk, by analogy with cyberpunk, coined by science-fiction writer Kevin Wayne Jeter (born 1950) in a 1987 letter to the magazine Locus in response to a review of his book Infernal Devices published the same year (see the quotation below).
1987 May, James Blaylock, Locus, volume 20, number 5 (#316 overall), page 57:
There's railroad trains, a lot of steam-driven stuff, but that's about it. More ‘steam punk’, I suppose.
2008 May 8, Ruth La Ferla, “Steampunk moves between 2 worlds”, in The New York Times:
It is also the vision of steampunk, a subculture that is the aesthetic expression of a time-traveling fantasy world, one that embraces music, film, design and now fashion, all inspired by the extravagantly inventive age of dirigibles and steam locomotives, brass diving bells and jar-shaped protosubmarines.
2021 November 3, Dr Joseph Brennan, “Boxes with functions across the centuries”, in RAIL, number 943, page 57:
The [Arboath North Signal Box] locking room's collection of chains, pulleys and wires resembles the inside of a piano, stretching to the 72-levered frame above. Lovers of steampunk will find it especially pleasing.
1987 April, Kevin Wayne Jeter, “”, in Locus, volume 20, number 4 (#315 overall), archived from the original on 30 August 2014, page 57:
Personally, I think Victorian fantasies are going to be the next big thing, as long as we can come up with a fitting collective term for Powers, Blaylock and myself. Something based on the appropriate technology of the era; like steam-punks, perhaps...
2009 September, Klaude Davenport, “An interview with Emmett and Klaude Davenport of the Clockwork Cabaret”, in Exhibition Hall, number 1, page 6:
It wound up being an overwhelmingly positive experience that made me appreciate the steampunks around me even more.
2010 September 24, John Naylor, “Re: Hello again and a query”, in steam-scholarsmailing list, message-ID <[email protected]>:
It is extremely rare that you speak to someone who says "I want to be an ...." This would suggest that for the vast majority of steampunks their choice of outfit (at least intitially) is less a conscious attempt at portrayal and more of a spontaneous and potentially subconscious growth of an idea.
2011 October 26, John Lui, “Musketeers victim of identity crisis [review of The Three Musketeers (2011)]”, in The Straits Times (Life! section), Singapore:
[Director Paul W.S.] Anderson's answer to the question of what to update in this film seems to be: steampunk everything. Hence the elaborate airship contraptions and weapons, all made in wood and iron and powered by choo-choo engines. What seems to be missing is the why. When far-fetched techno-bits and bobs are put into a story, these items must have a meaning and purpose. Here, the gadgets are throwaway items used for their visual effect, then discarded.
2012, Sybil Fogg, “Mechomancy: Steampunk Sensibilities in Pagan Traditions”, in Llewellyn's 2013 Magical Almanac: Practical Magic for Everyday Living, Woodbury, Minn.: Llewellyn Worldwide, →ISBN, page 90:
There is also a strong draw on literature and film for ideas. Some steampunks will take a favorite character, such as Boba Fett, Alice, Dorothy, Professor Snape, or Sherlock Holmes, and “steampunk” him or her out by adding elements of leather (or faux leather), gears, clock parts, electricity, motors, and so on.