This module is used to retrieve and manage Wiktionary's various writing systems and the information associated with them. See Wiktionary:Scripts for more information.
The information itself is stored in Module:scripts/data. The data module should not be used directly by any other module, the data should only be accessed through the functions provided by Module:scripts.
For functions that allow templates to use this module, see Module:scripts/templates.
The module exports a number of functions that are used to find scripts.
getByCode(code)
Finds the script whose code matches the one provided. If it exists, it returns a Script
object representing the script. Otherwise, it returns nil
.
findBestScript(text, lang)
Given some text and a language object, this function iterates through the scripts of the given language and tries to find the script that best matches the text. It returns a Script
object representing the script. If no match is found at all, it returns the None
script object.
findBestScriptWithoutLang(text)
Returns the code for the script that has the greatest number of characters in text
. Useful for script tagging text that is unspecified for language. Uses Module:scripts/recognition data to determine a script code for a character language-agnostically.
A Script
object is returned from one of the functions above. It is a Lua representation of a script and the data associated with it. It has a number of methods that can be called on it, using the :
syntax. For example:
local m_scripts = require("Module:scripts")
local sc = m_scripts.getByCode("Latn")
local name = sc:getCanonicalName()
-- "name" will now be "Latin"
:getCode()
Returns the script code of the language. Example: "Cyrl"
for Cyrillic.
:getCanonicalName()
Returns the canonical name of the script. This is the name used to represent that script on Wiktionary. Example: "Cyrillic"
for Cyrillic.
:getParent()
Returns the parent of the script. Example: "Latn"
for "Latinx"
and "Arab"
for "fa-Arab"
. It returns "top"
for scripts without a parent, like "Latn"
, "Grek"
, etc.
:getWikipediaArticle()
Returns the wikipedia_article
item in the language's data file, or else calls Script:getCategoryName()
.
:countCharacters(text)
Returns the number of characters in the text that are part of this script.
Note: You should never rely on text consisting entirely of the same script. Strings may contain spaces, punctuation and even wiki markup or HTML tags. HTML tags will skew the counts, as they contain Latin-script characters. So it's best to avoid them.
:getCharacters()
Returns the regex defining the script's characters from the language's data file.
This can be used to search for words consisting only of this script, but see the warning above.
:getCategoryName()
Returns the name of the main category of that script. Example: "Cyrillic script"
for Cyrillic, whose category is at Category:Cyrillic script.
:getDirection()
Returns the text direction, if any. Currently, left-to-right scripts are unmarked, while most right-to-left scripts have direction specified as "rtl"
and Mongolian as "down"
.
local export = {}
local Script = {}
function Script:getCode()
return self._code
end
function Script:getCanonicalName()
return self._rawData.canonicalName
end
function Script:getDisplayForm()
return self:getCategoryName("nocap")
end
function Script:getOtherNames(onlyOtherNames)
return require("Module:language-like").getOtherNames(self, onlyOtherNames)
end
function Script:getAliases()
return self._rawData.aliases or {}
end
function Script:getVarieties(flatten)
return require("Module:language-like").getVarieties(self, flatten)
end
function Script:getParent()
return self._rawData.parent
end
function Script:getSystems()
if not self._systemObjects then
local m_systems = require("Module:writing systems")
self._systemObjects = {}
for _, sys in ipairs(self._rawData.systems or {}) do
table.insert(self._systemObjects, m_systems.getByCode(sys))
end
end
return self._systemObjects
end
--function Script:getAllNames()
-- return self._rawData.names
--end
function Script:getType()
return "script"
end
function Script:getCategoryName(nocap)
local name = self._rawData.canonicalName
-- If the name already has "code" or "semaphore" in it, don't add it.
-- No names contain "script".
if not name:find("ode$") and not name:find("emaphore$") then
name = name .. " írás"
end
if not nocap then
name = mw.getContentLanguage():ucfirst(name)
end
return name
end
function Script:makeCategoryLink()
return "]"
end
function Script:getWikipediaArticle()
return self._rawData.wikipedia_article or self:getCategoryName()
end
function Script:getCharacters()
if self._rawData.characters then
return self._rawData.characters
else
return nil
end
end
function Script:countCharacters(text)
if not self._rawData.characters then
return 0
else
local _, num = mw.ustring.gsub(text, "", "")
return num
end
end
function Script:getDirection()
local direction = self._rawData.direction
if not direction then
return nil
else
return direction
end
end
function Script:getRawData()
return self._rawData
end
function Script:toJSON()
local ret = {
canonicalName = self:getCanonicalName(),
categoryName = self:getCategoryName("nocap"),
code = self._code,
otherNames = self:getOtherNames(true),
aliases = self:getAliases(),
varieties = self:getVarieties(),
type = self:getType(),
direction = self:getDirection(),
characters = self:getCharacters(),
parent = self:getParent(),
systems = self._rawData.systems or {},
wikipediaArticle = self._rawData.wikipedia_article,
}
return require("Module:JSON").toJSON(ret)
end
Script.__index = Script
function export.makeObject(code, data)
return data and setmetatable({ _rawData = data, _code = code }, Script) or nil
end
function export.getByCode(code, paramForError, disallowNil)
if code == nil and not disallowNil then
return nil
end
if code == "IPAchar" then
require("Module:debug").track("IPAchar")
end
local retval = export.makeObject(code, mw.loadData("Module:scripts/data"))
if not retval and paramForError then
require("Module:languages").err(code, paramForError, "script code", nil, "not real lang")
end
return retval
end
function export.getByCanonicalName(name)
local code = mw.loadData("Module:scripts/by name")
if not code then
return nil
end
return export.makeObject(code, mw.loadData("Module:scripts/data"))
end
-- Find the best script to use, based on the characters of a string.
-- If forceDetect is set, run the detection algorithm even if there's only one
-- possible script; in that case, if the text isn't in the script, the return
-- value will be None.
function export.findBestScript(text, lang, forceDetect)
if not text or not lang or not lang.getScripts then
return export.getByCode("None")
end
local scripts = lang:getScripts()
if not scripts and not forceDetect then
return scripts
end
--[=[
Remove any HTML entities; catfix function in ]
adds tagging to a no-break space ( ), which contains Latin characters;
hence Latin was returned as the script if "Latn" is one of the language's scripts.
]=]
text = string.gsub(text, "&+;", "")
-- Try to match every script against the text,
-- and return the one with the most matching characters.
local bestcount = 0
local bestscript = nil
-- Get length of text minus any spacing or punctuation characters.
-- Counting instances of UTF-8 character pattern is faster than mw.ustring.len.
local _, length = string.gsub(mw.ustring.gsub(text, "+", ""), "*", "")
if length == 0 then
return export.getByCode("None")
end
for i, script in ipairs(scripts) do
local count = script:countCharacters(text)
if count >= length then
return script
end
if count > bestcount then
bestcount = count
bestscript = script
end
end
if bestscript then
return bestscript
end
-- No matching script was found. Return "None".
return export.getByCode("None")
end
-- Copied from ].
local floor = math.floor
local function binaryRangeSearch(codepoint, ranges)
local low, mid, high
low, high = 1, ranges.length or require "Module:table".length(ranges)
while low <= high do
mid = floor((low + high) / 2)
local range = ranges
if codepoint < range then
high = mid - 1
elseif codepoint <= range then
return range, mid
else
low = mid + 1
end
end
return nil, mid
end
-- Copied from ].
local function linearRangeSearch(codepoint, ranges)
for i, range in ipairs(ranges) do
if codepoint < range then
break
elseif codepoint <= range then
return range
end
end
end
local function compareRanges(range1, range2)
return range1 < range2
end
-- Save previously used codepoint ranges in case another character is in the
-- same range.
local rangesCache = {}
--[=[
Takes a codepoint or a character and finds the script code (if any) that is
appropriate for it based on the codepoint, using the data module
]. The data module was generated from the
patterns in ] using ].
Converts the character to a codepoint. Returns a script code if the codepoint
is in the list of individual characters, or if it is in one of the defined
ranges in the 4096-character block that it belongs to, else returns "None".
]=]
local charToScriptData
function export.charToScript(char)
charToScriptData = charToScriptData or mw.loadData("Module:scripts/recognition data")
local t = type(char)
local codepoint
if t == "string" then
local etc
codepoint, etc = mw.ustring.codepoint(char, 1, 2)
if etc then
error("bad argument #1 to 'charToScript' (expected a single character)")
end
elseif t == "number" then
codepoint = char
else
error(("bad argument #1 to 'charToScript' (expected string or a number, got %s)")
:format(t))
end
local individualMatch = charToScriptData.individual
if individualMatch then
return individualMatch
else
local range
if rangesCache then
range = linearRangeSearch(codepoint, rangesCache)
if range then
return range
end
end
local index = floor(codepoint / 0x1000)
range = linearRangeSearch(index, charToScriptData.blocks)
if not range and charToScriptData then
range = binaryRangeSearch(codepoint, charToScriptData)
if range then
table.insert(rangesCache, range)
table.sort(rangesCache, compareRanges)
end
end
return range and range or "None"
end
end
function export.findBestScriptWithoutLang(text)
local scripts = {}
for character in text:gmatch("*") do
local script = export.charToScript(character)
scripts = (scripts or 0) + 1
end
local bestScript
local greatestCount = 0
for script, count in pairs(scripts) do
if count > greatestCount then
bestScript = script
greatestCount = count
end
end
return bestScript
end
return export