Modul:scripts

Üdvözlöm, Ön a Modul:scripts szó jelentését keresi. A DICTIOUS-ban nem csak a Modul:scripts szó összes szótári jelentését megtalálod, hanem megismerheted az etimológiáját, a jellemzőit és azt is, hogyan kell a Modul:scripts szót egyes és többes számban mondani. Minden, amit a Modul:scripts szóról tudni kell, itt található. A Modul:scripts szó meghatározása segít abban, hogy pontosabban és helyesebben fogalmazz, amikor beszélsz vagy írsz. AModul:scripts és más szavak definíciójának ismerete gazdagítja a szókincsedet, és több és jobb nyelvi forráshoz juttat.

This module is used to retrieve and manage Wiktionary's various writing systems and the information associated with them. See Wiktionary:Scripts for more information.

The information itself is stored in Module:scripts/data. The data module should not be used directly by any other module, the data should only be accessed through the functions provided by Module:scripts.

For functions that allow templates to use this module, see Module:scripts/templates.

Finding and retrieving scripts

The module exports a number of functions that are used to find scripts.

getByCode

getByCode(code)

Finds the script whose code matches the one provided. If it exists, it returns a Script object representing the script. Otherwise, it returns nil.

findBestScript

findBestScript(text, lang)

Given some text and a language object, this function iterates through the scripts of the given language and tries to find the script that best matches the text. It returns a Script object representing the script. If no match is found at all, it returns the None script object.

findBestScriptWithoutLang

findBestScriptWithoutLang(text)

Returns the code for the script that has the greatest number of characters in text. Useful for script tagging text that is unspecified for language. Uses Module:scripts/recognition data to determine a script code for a character language-agnostically.

Script objects

A Script object is returned from one of the functions above. It is a Lua representation of a script and the data associated with it. It has a number of methods that can be called on it, using the : syntax. For example:

local m_scripts = require("Module:scripts")
local sc = m_scripts.getByCode("Latn")
local name = sc:getCanonicalName()
-- "name" will now be "Latin"

Script:getCode

:getCode()

Returns the script code of the language. Example: "Cyrl" for Cyrillic.

Script:getCanonicalName

:getCanonicalName()

Returns the canonical name of the script. This is the name used to represent that script on Wiktionary. Example: "Cyrillic" for Cyrillic.

Script:getParent

:getParent()

Returns the parent of the script. Example: "Latn" for "Latinx" and "Arab" for "fa-Arab". It returns "top" for scripts without a parent, like "Latn", "Grek", etc.

Script:getWikipediaArticle

:getWikipediaArticle()

Returns the wikipedia_article item in the language's data file, or else calls Script:getCategoryName().

Script:countCharacters

:countCharacters(text)

Returns the number of characters in the text that are part of this script.

Note: You should never rely on text consisting entirely of the same script. Strings may contain spaces, punctuation and even wiki markup or HTML tags. HTML tags will skew the counts, as they contain Latin-script characters. So it's best to avoid them.

Script:getCharacters

:getCharacters()

Returns the regex defining the script's characters from the language's data file.

This can be used to search for words consisting only of this script, but see the warning above.

Script:getCategoryName

:getCategoryName()

Returns the name of the main category of that script. Example: "Cyrillic script" for Cyrillic, whose category is at Category:Cyrillic script.

Script:getDirection

:getDirection()

Returns the text direction, if any. Currently, left-to-right scripts are unmarked, while most right-to-left scripts have direction specified as "rtl" and Mongolian as "down".

Subpages

See also


local export = {}
local Script = {}

function Script:getCode()
	return self._code
end

function Script:getCanonicalName()
	return self._rawData.canonicalName
end

function Script:getDisplayForm()
	return self:getCategoryName("nocap")
end
function Script:getOtherNames(onlyOtherNames)
	return require("Module:language-like").getOtherNames(self, onlyOtherNames)
end

function Script:getAliases()
	return self._rawData.aliases or {}
end

function Script:getVarieties(flatten)
	return require("Module:language-like").getVarieties(self, flatten)
end

function Script:getParent()
	return self._rawData.parent
end

function Script:getSystems()
	if not self._systemObjects then
		local m_systems = require("Module:writing systems")
		self._systemObjects = {}
		
		for _, sys in ipairs(self._rawData.systems or {}) do
			table.insert(self._systemObjects, m_systems.getByCode(sys))
		end
	end
	
	return self._systemObjects
end

--function Script:getAllNames()
--	return self._rawData.names
--end


function Script:getType()
	return "script"
end


function Script:getCategoryName(nocap)
	local name = self._rawData.canonicalName
	
	-- If the name already has "code" or "semaphore" in it, don't add it.
	-- No names contain "script".
	if not name:find("ode$") and not name:find("emaphore$") then
		name = name .. " írás"
	end
	if not nocap then
		name = mw.getContentLanguage():ucfirst(name)
	end
	return name
end


function Script:makeCategoryLink()
	return "]"
end


function Script:getWikipediaArticle()
	return self._rawData.wikipedia_article or self:getCategoryName()
end


function Script:getCharacters()
	if self._rawData.characters then
		return self._rawData.characters
	else
		return nil
	end
end


function Script:countCharacters(text)
	if not self._rawData.characters then
		return 0
	else
		local _, num = mw.ustring.gsub(text, "", "")
		return num
	end
end

function Script:getDirection()
	local direction = self._rawData.direction
	if not direction then
		return nil
	else
		return direction
	end
end


function Script:getRawData()
	return self._rawData
end


function Script:toJSON()
	local ret = {
		canonicalName = self:getCanonicalName(),
		categoryName = self:getCategoryName("nocap"),
		code = self._code,
		otherNames = self:getOtherNames(true),
		aliases = self:getAliases(),
		varieties = self:getVarieties(),
		type = self:getType(),
		direction = self:getDirection(),
		characters = self:getCharacters(),
		parent = self:getParent(),
		systems = self._rawData.systems or {},
		wikipediaArticle = self._rawData.wikipedia_article,
	}
	
	return require("Module:JSON").toJSON(ret)
end


Script.__index = Script


function export.makeObject(code, data)
	return data and setmetatable({ _rawData = data, _code = code }, Script) or nil
end


function export.getByCode(code, paramForError, disallowNil)
	if code == nil and not disallowNil then
		return nil
	end
	if code == "IPAchar" then
		require("Module:debug").track("IPAchar")
	end
	local retval = export.makeObject(code, mw.loadData("Module:scripts/data"))
	if not retval and paramForError then
		require("Module:languages").err(code, paramForError, "script code", nil, "not real lang")
	end
	return retval
end

function export.getByCanonicalName(name)
	local code = mw.loadData("Module:scripts/by name")
	
	if not code then
		return nil
	end
	
	return export.makeObject(code, mw.loadData("Module:scripts/data"))
end

-- Find the best script to use, based on the characters of a string.
-- If forceDetect is set, run the detection algorithm even if there's only one
-- possible script; in that case, if the text isn't in the script, the return
-- value will be None.
function export.findBestScript(text, lang, forceDetect)
	if not text or not lang or not lang.getScripts then
		return export.getByCode("None")
	end
	
	local scripts = lang:getScripts()
	
	if not scripts and not forceDetect then
		return scripts
	end
	
	--[=[
		Remove any HTML entities; catfix function in ]
		adds tagging to a no-break space ( ), which contains Latin characters;
		hence Latin was returned as the script if "Latn" is one of the language's scripts.
	]=]
	text = string.gsub(text, "&+;", "")
	
	-- Try to match every script against the text,
	-- and return the one with the most matching characters.
	local bestcount = 0
	local bestscript = nil
	
	-- Get length of text minus any spacing or punctuation characters.
	-- Counting instances of UTF-8 character pattern is faster than mw.ustring.len.
	local _, length = string.gsub(mw.ustring.gsub(text, "+", ""), "*", "")
	
	if length == 0 then
		return export.getByCode("None")
	end
	
	for i, script in ipairs(scripts) do
		local count = script:countCharacters(text)
		
		if count >= length then
			return script
		end
		
		if count > bestcount then
			bestcount = count
			bestscript = script
		end
	end
	
	if bestscript then
		return bestscript
	end
	
	-- No matching script was found. Return "None".
	return export.getByCode("None")
end

-- Copied from ].
local floor = math.floor
local function binaryRangeSearch(codepoint, ranges)
	local low, mid, high
	low, high = 1, ranges.length or require "Module:table".length(ranges)
	while low <= high do
		mid = floor((low + high) / 2)
		local range = ranges
		if codepoint < range then
			high = mid - 1
		elseif codepoint <= range then
			return range, mid
		else
			low = mid + 1
		end
	end
	return nil, mid
end

-- Copied from ].
local function linearRangeSearch(codepoint, ranges)
	for i, range in ipairs(ranges) do
		if codepoint < range then
			break
		elseif codepoint <= range then
			return range
		end
	end
end

local function compareRanges(range1, range2)
	return range1 < range2
end

-- Save previously used codepoint ranges in case another character is in the
-- same range.
local rangesCache = {}

--[=[
	Takes a codepoint or a character and finds the script code (if any) that is
	appropriate for it based on the codepoint, using the data module
	]. The data module was generated from the
	patterns in ] using ].

	Converts the character to a codepoint. Returns a script code if the codepoint
	is in the list of individual characters, or if it is in one of the defined
	ranges in the 4096-character block that it belongs to, else returns "None".
]=]
local charToScriptData
function export.charToScript(char)
	charToScriptData = charToScriptData or mw.loadData("Module:scripts/recognition data")
	local t = type(char)
	local codepoint
	if t == "string" then
		local etc
		codepoint, etc = mw.ustring.codepoint(char, 1, 2)
		if etc then
			error("bad argument #1 to 'charToScript' (expected a single character)")
		end
	elseif t == "number" then
		codepoint = char
	else
		error(("bad argument #1 to 'charToScript' (expected string or a number, got %s)")
			:format(t))
	end

	local individualMatch = charToScriptData.individual
	if individualMatch then
		return individualMatch
	else
		local range
		if rangesCache then
			range = linearRangeSearch(codepoint, rangesCache)
			if range then
				return range
			end
		end

		local index = floor(codepoint / 0x1000)

		range = linearRangeSearch(index, charToScriptData.blocks)
		if not range and charToScriptData then
			range = binaryRangeSearch(codepoint, charToScriptData)
			if range then
				table.insert(rangesCache, range)
				table.sort(rangesCache, compareRanges)
			end
		end
		
		return range and range or "None"
	end
end

function export.findBestScriptWithoutLang(text)
	local scripts = {}
	for character in text:gmatch("*") do
		local script = export.charToScript(character)
		scripts = (scripts or 0) + 1
	end
	
	local bestScript
	local greatestCount = 0
	for script, count in pairs(scripts) do
		if count > greatestCount then
			bestScript = script
			greatestCount = count
		end
	end
	
	return bestScript
end

return export