<span class="searchmatch">CURE</span> <span class="searchmatch">algorithm</span> (tsz. <span class="searchmatch">CURE</span> algorithms) (informatika) ? <span class="searchmatch">CURE</span> <span class="searchmatch">algorithm</span> - Szótár.net (en-hu) <span class="searchmatch">CURE</span> <span class="searchmatch">algorithm</span> - Sztaki (en-hu) <span class="searchmatch">CURE</span> <span class="searchmatch">algorithm</span> - Merriam–Webster...
OPTICS <span class="searchmatch">algorithm</span> (tsz. OPTICS algorithms) (informatika) ? OPTICS <span class="searchmatch">algorithm</span> - Szótár.net (en-hu) OPTICS <span class="searchmatch">algorithm</span> - Sztaki (en-hu) OPTICS <span class="searchmatch">algorithm</span> - Merriam–Webster...
Ford-Fulkerson <span class="searchmatch">algorithm</span> - Szótár.net (en-hu) Ford-Fulkerson <span class="searchmatch">algorithm</span> - Sztaki (en-hu) Ford-Fulkerson <span class="searchmatch">algorithm</span> - Merriam–Webster Ford-Fulkerson <span class="searchmatch">algorithm</span> - Cambridge...
Edmonds-Karp <span class="searchmatch">algorithm</span> - Szótár.net (en-hu) Edmonds-Karp <span class="searchmatch">algorithm</span> - Sztaki (en-hu) Edmonds-Karp <span class="searchmatch">algorithm</span> - Merriam–Webster Edmonds-Karp <span class="searchmatch">algorithm</span> - Cambridge...
DBSCAN <span class="searchmatch">algorithm</span> - Szótár.net (en-hu) DBSCAN <span class="searchmatch">algorithm</span> - Sztaki (en-hu) DBSCAN <span class="searchmatch">algorithm</span> - Merriam–Webster DBSCAN <span class="searchmatch">algorithm</span> - Cambridge DBSCAN <span class="searchmatch">algorithm</span> -...
keresés (pl. A* vagy BFS) a megoldási lépések megtalálásához. - God’s <span class="searchmatch">algorithm</span>: A legrövidebb megoldás keresése. Egyszerű Python-alapú solver létrehozásához...
#include <iostream> #include <vector> #include <unordered_map> #include <<span class="searchmatch">algorithm</span>> #include <cstdlib> #include <ctime> using namespace std; // Gráf szomszédsági...
add(max_gain_vertex) # <span class="searchmatch">Cut</span> size újraszámítása <span class="searchmatch">cut</span>_size = sum(weight for v in part1 for neighbor, weight in graph[v] if neighbor in part2) if <span class="searchmatch">cut</span>_size < best_<span class="searchmatch">cut</span>_size:...
print_<span class="searchmatch">cube</span>(self): for face, tiles in self.state.items(): print(f"{face}: {tiles}") # Példa használat <span class="searchmatch">cube</span> = Rubiks<span class="searchmatch">Cube</span>() print("Eredeti állapot:") <span class="searchmatch">cube</span>.print_cube()...
bounds=(0, 10)) print("Legjobb megoldás:", result) import random def genetic_<span class="searchmatch">algorithm</span>(function, bounds, population_size=50, generations=100, mutation_rate=0...