10 Resultados encontrados para "Archivo:Cube_permutation_0_0_JF.png".

Archivo:Cube permutation 0 0 JF.png

licenses: This file is licensed under the Creative Commons Attribution 4.0 International license. You are free: to share – to copy, distribute and transmit...


Archivo:Cube permutation 0 0 JF spheres.png

This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International license. You are free: to share – to copy, distribute and transmit...


Archivo:Cube permutation 0 0 JF ortho.png

licenses: This file is licensed under the Creative Commons Attribution 4.0 International license. You are free: to share – to copy, distribute and transmit...


Archivo:Walsh permutation 241 JF.png

matrix used. Below it are the coordinates of the initial cube and those of the transformed cube shown in this image. (Sorting by the list on the right makes...


Archivo:Walsh permutation 412 JF.png

matrix used. Below it are the coordinates of the initial cube and those of the transformed cube shown in this image. (Sorting by the list on the right makes...


Archivo:Walsh permutation 214 JF.png

matrix used. Below it are the coordinates of the initial cube and those of the transformed cube shown in this image. (Sorting by the list on the right makes...


Archivo:Walsh permutation 142 JF.png

matrix used. Below it are the coordinates of the initial cube and those of the transformed cube shown in this image. (Sorting by the list on the right makes...


Archivo:Walsh permutation 124 JF.png

matrix used. Below it are the coordinates of the initial cube and those of the transformed cube shown in this image. In a matrix multiplication the matrix...


Archivo:Walsh permutation 421 JF.png

matrix used. Below it are the coordinates of the initial cube and those of the transformed cube shown in this image. (Sorting by the list on the right makes...


Archivo:Permutohedron of S3; cube permutations.png

JF solid #declare LightColor = rgb<0.6, 0.55, 0.55>; #declare DarkColor = rgb<0.005, 0.004, 0.004>; #declare CubeColor = rgb<0.25, 0.25, 0.25>; #declare...