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Noun: "(collectible card games) a draw which is especially suited to a player's needs; an optimal draw"
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1996 December 3, John Robertson, “Re: Red Burn/Hammer deck needs help vs. Turbo Stasis”, in rec.games.trading-cards.magic.strategy (Usenet):After sideboarding in 4 blasts and 3 primitive justices, you cannot and will not lose, unless they get the god draw of all god draws (which I've never actually seen).
1997 October 5, tjest , “Tempest Prerelease Report (Pittsburgh)”, in rec.games.trading-cards.magic.strategy (Usenet):2nd game I get mana screwed, and he gets the God draw and crushes me.
1998 June 9, Ian, “Re: Pandemonium”, in rec.games.trading-cards.magic.strategy (Usenet):With a god draw a lot of decks will have you dead 2nd turn.
1998 November 7, Lonnie Harris, “Random musings on Academy.......”, in rec.games.trading-cards.magic.strategy (Usenet):My personal opinion is that NO deck idea you come up with should have a chance in HELL of a first turn kill, god draw or no. The fact that this deck can do it, regardless of the frequency, says to me that at least one and possibly two of the cards involved will be banned/restricted.
2000 March 9, minkster , “PTQ Roanoke winners report”, in rec.games.trading-cards.magic.strategy (Usenet):Game one: Opponent gets the god draw and kills me by turn four.
2000 April 9, Paul Miller, “Re: Type 2 can suck my Cockatrice”, in rec.games.trading-cards.magic.strategy (Usenet):The deck rarely wins on turn 1 simply because you need a God draw to accomplish it.
2003 June 10, David Chapman, “Re: Any love for the Rock Jockey?”, in rec.games.trading-cards.magic.strategy (Usenet):Assuming I get my God draw (turn 1 Prospector, turn 2 Chief), I can play a Rock Jockey on turn 3 and stay on two land, or I can drop a third land and play Goblin Goon.