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finish an enemy someone else was killing
1997 January 10, Travis S Casey, “Re: Ranged attacks ]”, in rec.games.mud.lp (Usenet), message-ID <[email protected]>:This eliminates problems with kill stealing with regard to XP; since all of the skill gain comes from the practice you got while fighting the monster, there is no "kill payoff" to get.
Of course, it's still possible for people to kill steal in order to get equipment/money from a monster, but that's a lesser problem, IMHO.
1999 October 8, Roadkill, “Re: How I kill KSers”, in alt.games.everquest (Usenet), message-ID <[email protected]>:He proceeded to say "Okay, NO ONE gets any more kills", and kill stole from everone in the castle.
2001 April 12, Drake, “Re: Poison Prices Across Shards (Repost)”, in rec.games.computer.ultima.online (Usenet), message-ID <[email protected]>:Given the aggressive nature with which the Japanese play, usually when you were kill stolen, you damned well knew what it was and it was an in-your-face one-up contest with your opponent over that measley loot.
2001 June 22, Rick Cortese, “Re: All my trials...for what?(gripe/rant)”, in rec.games.computer.ultima.online (Usenet), message-ID <[email protected]>:Dahmer didn't really get off free since I followed and kill stole from his guildmate who sat by saying nothing while Dahmer was kill stealing.
2002 May 21, Gregory Gadow, “Re: Soon be in albion”, in alt.games.dark-age-of-camelot (Usenet), message-ID <[email protected]>:I have a cleric under a vow of silence, a theurgist believes he is hot stuff on a silver platter, and friar who alternates between being an archetype Jewish Mother and Catholic Teacher from your worst nightmare (she told someone he would go to Hell after he kill stole her and demanded he give a silver piece each to five newbies in penance. He did.)
2004, Dmitri C. Williams, Trouble in River City: The Social Life of Video Games, University of Michigan, page 164:However, in the antisocial practice known as a "kill steal," a player can swoop in at the last moment and inflict the final blow on the creature and claim the reward for it.
2004 May 21, “Re: Does it have "staying power"?”, in comp.sys.ibm.pc.games.rpg (Usenet), message-ID <[email protected]>:This morning I took note of Chuan (scrapper), Wormonger (tanker or scrapper), Augustine (fire blaster), and another melee type that waded in and kill stole constantly. No accidents, they watched you attack, and then jumped in to grab some easy exp.
2008 July 29, Chek Yang Foo, Grief Play Management: A Qualitative Study of Grief Play Management in MMORPGs, Lightning Source Inc., →ISBN, →OL, page 118:Another griefer [UO-007] claimed that since kill-stealing was allowed in Ultima Online, there was nothing his victims could do when he kill-stole.
2008 July 29, Chek Yang Foo, Grief Play Management: A Qualitative Study of Grief Play Management in MMORPGs, Lightning Source Inc., →ISBN, →OL, page 169:Occasionally in these areas, competition may be so intense that players may grief, kill-steal, or player block to monopolize the dungeon for their exclusive use.
2009 February 18, Bill Loguidice with Matt Barton, Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time, Burlington, Oxford: Focal Press, →ISBN, →OL:To make matters worse, some players may opt to “kill steal” or “boss camp,” meaning to either swoop in at the last minute to finish off a monster (and thus gaining the treasure and experience), or simply hanging around where the monster reappears after death, selfishly killing it again and again before anyone else can respond.
2013 January 4, “A history of griefing: meet the gamers who, if you’re lucky, only want to ruin your day for kicks”, in Edge, →ISSN:They shoot their own teammates, they kill steal, they fill the chat window with the word ‘LOL’, they camp, and they smash people’s stuff.