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English
Etymology
From blend + shape.
Noun
blendshape (plural blendshapes)
- (animation) A face rig allowing an animator to generate new facial expressions by combining or blending a set of predefined expressions (known as the targets).
2013, Tina O'Hailey, Rig it Right!: Maya Animation Rigging Concepts, Focal Press, →ISBN, page 86:If you don't have the blendshapes your character needs then your character cannot act except with body language.
2015, Konstantinos Cornelis Apostolakis, Petros Daras, “Natural User Interfaces for Virtual Character Full Body and Facial Animation in Immersive Virtual Worlds”, in Lucio Tommaso De Paolis, Antonio Mongelli, editors, Augmented and Virtual Reality: Second International Conference, AVR 2015, Lecce, Italy, August 31 – September 3, 2015, Proceedings (Lecture Notes in Computer Science), Springer International Publishing Switzerland, →ISBN, section 1 (Introduction), pages 371–372:Similarly, avatar facial animation through vision-based methods has been explored following a similar approach in which facial features on the user's face are tracked via a Kinect [15] or single image acquisition methods [3, 4, 10] to generate animation via detailed face rigs or pre-defined blendshapes.
2019, William R. Sherman, editor, VR Developer Gems, A K Peters, →ISBN:Second, and more widely used for real-time purposes, facial blendshapes (predefined morph targets) can be defined as morph properties of the avatar's face and deformed according to tracking software inputs [Orvalho et al., 2012].