10 Resultaten gevonden voor "Bestand:3.10.15_vertex.png".

Bestand:3.10.15 vertex.png

2011-08-25 13:32 4 725×443× (10433 bytes) {{Information |Description = 3.10.15 tiling, vertex arrangement |Source = I (~~~) created this work entirely by myself...


Bestand:Tesseract-perspective-vertex-first-PSPclarify.png

|Description=Image Image:Tesseract-perspective-vertex-first.png fromUser:Tetracube but with Paintshop Pro max clarify and nearest vertex coloured red |Source= |Date=2008-11-07...


Bestand:Tesseract tetrahedron shadow with alternating vertex colors, upper cube.png

#declare VertexRanks = array[15]{ 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4 } #declare FakeRanks = array[5]{0, 1, 3, 6, 10}; #declare VertexRankParities...


Bestand:Tesseract tetrahedron shadow with alternating vertex colors, lower cube.png

#declare VertexRanks = array[15]{ 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4 } #declare FakeRanks = array[5]{0, 1, 3, 6, 10}; #declare VertexRankParities...


Bestand:Tesseract tetrahedron shadow with alternating vertex colors.png

#declare VertexRanks = array[15]{ 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4 } #declare FakeRanks = array[5]{0, 1, 3, 6, 10}; #declare VertexRankParities...


Bestand:Tesseract-vertex-first-highlight-nearest-v.png

user names refer to en.wikipedia. 2008-10-30 19:03 Tetracube 320×240 (27622 bytes) {{Information |Description=Vertex-first perspective projection of the...


Bestand:Earth dry elevation.stl

10 header = ('Dry Earth %s-times-exaggerated elevation model by CMG Lee using NASA data.' % (exaggeration)) path_png_alt = 'earth_dry_elevation.png'...


Bestand:Moon elevation.stl

exaggeration = 10 header = ('Moon %s-times-exaggerated elevation model by CMG Lee using LRO LOLA data.' % (exaggeration)) path_png_alt = 'moon_elevation.png' ##...


Bestand:Mars elevation.stl

using MGS MOLA data.' % (exaggeration)) path_png_alt = 'mars_elevation.png' ## 1-channel equirectangular PNG luma_datum = 42 ## of 0-255 intensity levels...


Bestand:Bowyer-Watson 0.png

facecolor="lightgrey", edgecolor="lightgrey") # current vertex if vertex: ax.scatter( vertex[0],vertex[1], s=30, marker='o', facecolor="red", edgecolor="red")...