10 Resultaten gevonden voor "Bestand:Ocean_planet1.png".

Bestand:Ocean planet1.png

POV-Ray source code of ocean planet image version 7. Older code, version 6 English Wikimedia username: Merikanto URL: https://commons.wikimedia.org/wiki/user:Merikanto...


Bestand:Frozen ocean planet 1.png

bump_map { png "bitmaps8/paksulab1.png" // png "paksulab1.png" // png "./paksu49.png" // png "./paksua54.png" //png "./tespek6.png" // png "terrainspec2_eroded1...


Bestand:Eyeball ocean planet 1.png

// eyaball ocean planet // warning dark side nort ok include "functions.inc" default { finish { ambient 0.000002 diffuse 0.7 } } camera { // location...


Bestand:Ringed ocean planet or mini neptune 1.png

[endlok color rgb 0] [1 color rgb 0] } } // .. pigment } } // rings declare planet1= object { sphere {0,0.2} texture { pigment { marble frequency 6 sine_wave...


Bestand:Rendering of thalassa like planet 1 1.png

-100>*1000*1000*1000 color rgb <1, 1, 1>*1 } // Pallon pinta declare planet1=sphere { <0, 0, 0>, 1.00 // Keskipiste ja säde texture { pigment { color...


Bestand:Exoplanet evaporating near its central star 1 1 1 1.png

1} scale 1000 //translate z*10000 } } } declare Cloud_Scale=1; declare planet1=object { sphere { 0,1.0 // pigment { rgbt <0,0,1,0> } pigment { //gradient...


Bestand:Eyeball planet that has oceans end continents 1.png

1> } ] [0.55 landtype2 ] [0.6 landtype2 ] [1.0 landtype1 ] } } declare planet1= object { sphere {0,1} texture { // wrinkles // spherical // agate granite...


Bestand:Hycean planet 4 1 1 1.png

0.4,0>] } } } } scale 101 } declare planet1= union { object { hycean_planet_1} //object {halo3} } object { planet1 rotate x*-0 } I, the copyright holder...


Bestand:Terraplan1.png

5, 2) } */ color_map { [0 color rgb 0] [1 color rgb 1] } } } declare planet1 = object { #if (isosurface_planet) isosurface { function { f_sphere(x,...


Bestand:Fictional super earth that has lots of water its surface 1 r 1.png

00001} hollow pigment {rgbt 1} interior {media{atm_media1}} } declare planet1= union { object { sphere { <0, 0, 0>, 1 } // plane {z,0} texture { tx1...